A New History of Animation

Amazon.com Price: $98.63 (as of 05/12/2019 21:41 PST- Details)

Description

A brand-new, comprehensive history of world animation
A New History of Animation guides readers through the history animation from around the world. Topics covered include: optical toys and magic lanterns; early cinema, magic, and the foundations of the animation industry; the relationship of comics to early animation; animation as a modern art in 1920s Europe; the emergence of the major US studios; animation style at Disney, Fleischer, and Warner Bros., types of comedy; animation right through wartime; stop-motion; working directly on film; youth audiences and animation in the 1960s; early television animation; advertising; games; animation from Eastern Europe; the Disney renaissance; creator driven television series; the development of college programs; short films and festivals; the rise of computer-generated animation;  franchising; Hayao Miyazaki and others in the Japanese animation industry; international development in the UK, Brazil, and a large number of other countries; and animation in the art world, including installations and projection mapping. 

Examples go beyond the most commonly discussed examples of animation so that you could represent work from around the world and in quite a few contexts, including many works by women in the field. The work discussed ranges from character animation to abstract and everything in between. It is based on lectures given by the creator in her year-long history course at California Institute of the Arts, where she is Program Director of Experimental Animation.

This book is written for all readers, from people who find themselves fans of animation to college students and researchers in search of a comprehensive historical account of the field. The creator’s writing style is easy to read, with clear explanations of each studio, film, and artist included in this broad-based book, suitable for casual reading or as a college textbook. It contains 460 color illustrations, ranging from studio productions to independently produces shorts, visual effects, paintings, studio documentation, and more. Quite a lot of side articles provide details that give an explanation for how animation developed within social, industrial, historical, and cultural contexts.


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