Comic Shop: The Retail Mavericks Who Gave Us a New Geek Culture

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Description

The early 1970s saw the birth of the up to date comic book shop. Its rise used to be due largely to a dynamic entrepreneur, Phil Seuling. His direct market model allowed shops to get comics straight from the publishers, bypassing middlemen. Stores could better customize their offerings and independent publishers could now get entry to national distribution. On this way, shops opened up a space for quirky ideas to gain an audience and helped become small-press series, from Teenage Mutant Ninja Turtles to Bone, into media giants.

Comic Shop is the first book to trace the history of these cultural icons. Dan Gearino brings us from their origins to the present day, when the upward thrust of digital platforms has the industry at a crossroads at the same time as sales are robust. He spends a year with stores around the country, with a spotlight on The Laughing Ogre in Columbus, Ohio. Along the way he interviews those who shaped comics retailing from the early days, including many pioneering women; top creators; and shop owners who continue to push the industry in new directions. A guide to forty of the most interesting shops around america and Canada is an advantage for fans.


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