Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game

Amazon.com Price: $60.95 (as of 05/05/2019 13:42 PST- Details)

Description

Physics is in point of fact important to game programmers who wish to know how to add physical realism to their games. They wish to bear in mind the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion.

The physics ENGINE is a pc program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to beef up realism.

This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was once written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects.  There is a great deal of master-class level information to be had, but almost nothing in any format that teaches the basics in a practical way. The second one edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, together with example applications that show the physics system in operation. 


Home » Shop » Books » Specialty Boutique » New, Used and Rental Textbooks » Computer Science » Computer Simulation » Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game

Recent Products