Nightwork: A History of Hacks and Pranks at MIT

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Description

Before the term hacking became associated with computers, MIT undergraduates used it to describe any activity that took their minds off studying, suggested an peculiar solution to a technical problem, or normally fostered nondestructive mischief. The MIT hacking culture has given us such treasures as police cars and cows on the Great Dome, a disappearing door to the President’s place of job, and the commencement game of “Al Gore Buzzword Bingo.” Hacks will also be technical, physical, virtual, or verbal. Regularly the underlying motivation is to triumph over the inaccessible and make conceivable the fantastic. Hacks can express dissatisfaction with local culture or with administrative decisions, but mostly They’re remarkably good-spirited. They’re also by definition ephemeral. Fortunately, the MIT Museum has amassed a unique collection of hack-related pictures, reports, and remnants. Nightwork collects the most productive materials from this collection, to entertain innocent bystanders and inspire new generations of practitioners.


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