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Theory of Fun for Game Design

Amazon.com Price:  $22.04 (as of 18/04/2019 22:41 PST- Details)

Description

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie up to date video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close have a look at the idea that of fun and why it’s the most vital element in any game.

Why do a little games turn out to be boring quickly, whilst others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully up to date edition helps you be mindful what drives this major cultural force, and inspires you to take it further.

You’ll discover that:

  • Games play into our innate ability to searching for patterns and solve puzzles
  • Most successful games are built upon the same elements
  • Slightly more females than males now play games
  • Many games still teach primitive survival skills
  • Fictional dressing for up to date games is more developed than the conceptual elements
  • Truly creative designers seldom use other games for inspiration
  • Games are starting to evolve beyond their prehistoric origins
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