Unreal Engine 4 AI Programming Essentials

Amazon.com Price: $29.99 (as of 22/04/2019 23:27 PST- Details)

Description

Create responsive and intelligent game AI The usage of Blueprints in Unreal Engine 4

About This Book

  • Understand and apply your Game AI better through more than a few projects such as adding randomness and probability, and introducing movement
  • Configure and debug Game AI logic The usage of more than one methodologies
  • Bridge the gap between your knowledge and Game AI in Unreal Engine 4

Who This Book Is For

This book is for programmers and artists who wish to expand their knowledge of Game AI on the subject of Unreal Engine 4. You are advisable to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI.

What You Will Learn

  • Understand the fundamental components of Game AI within Unreal Engine 4
  • Skillfully introduce Game AI within Unreal Engine 4
  • Configure, customize, and assign Navigation and AI components to your pawn
  • Create, debug, and analyze Game AI behavior
  • Design responsive Game AI The usage of the Behavior Tree methodology
  • Create smart objects designed to interact with AI
  • Utilize advanced AI features within your project to maximize the user experience

In Detail

Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project The usage of blueprints as your scripting language. You are going to start with an introduction to AI, and find out how it is applied to gaming. Then you’ll be able to jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you’ll be able to learn the way to implement randomness and probability traits. The usage of NavMesh, You are going to impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, You are going to troubleshoot any issues that might crop up at the same time as building the game.

Style and approach

This easy-to-follow project-based guide throws you directly into the excitement of Game AI in an approachable and comprehensive manner.

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