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Rules of Play: Game Design Fundamentals (MIT Press)

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Description

An impassioned have a look at games and game design that offers essentially the most ambitious framework for understanding them to this point.

As pop culture, games are as vital as film or tv — but game design has yet to develop a theoretical framework or very important vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for taking a look at a wide variety of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like “play,” “design,” and “interactivity.” They have a look at games through a series of eighteen “game design schemas,” or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It’s the first comprehensive try to establish a solid theoretical framework for the emerging discipline of game design.

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